The games had cheat modes which were used in conjunction with scenario design.One function was to view other factions.I used this once in the middle/end game (1850) to view France,for she and others were consistantly outbuilding me.I found that EVERY factions (after viewing them all) production costs had been reduced by a third,regardless of the build. If anything the AI should have been better but the same old cheating went on.A specific example. The AI clearly cheated even at the lowest difficulty levels.For eaxample,you would be beseiging a small town which constantly churned out defenders,only for the end of turn results to state it had built a wonder. As a long term player of many strategy games from the earlier Civ,Master of Magic,HoMM and latterly all the AoW series,ive come to a conclusion.That no matter how good the game design,and most especially AoW is damn good,they all ultimately fail due to poor AI programming.Here are a few examples.
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